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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_pb_4.3do
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Text File
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1998-02-25
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7KB
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201 lines
# MODEL 'Pb_4.3do' created from 'D:\Jedi\Products\JK\Data\3DO\SimChars\Probot\debris\Pb_4.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0: PBTOP.MAT
1: PBLGUP.MAT
2: PBLGU2.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.108243
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME rwrist
RADIUS 0.108243
GEOMETRYMODE 4
LIGHTINGMODE 2
TEXTUREMODE 0
VERTICES 22
# num: x: y: z: i:
0: 0.045465 -0.012692 -0.000243 0.000000
1: 0.047448 -0.012879 0.010497 0.000000
2: 0.021744 -0.006956 0.011073 0.000000
3: -0.004807 -0.000728 0.016084 0.000000
4: -0.007263 -0.000044 0.020822 0.000000
5: -0.018527 0.002598 0.022948 0.000000
6: -0.018096 0.002218 0.011753 0.000000
7: 0.046804 -0.006867 -0.000389 0.000000
8: 0.048787 -0.007054 0.010351 0.000000
9: 0.023082 -0.001131 0.010927 0.000000
10: -0.003468 0.005097 0.015938 0.000000
11: -0.005924 0.005781 0.020676 0.000000
12: -0.017188 0.008423 0.022802 0.000000
13: -0.016757 0.008043 0.011607 0.000000
14: -0.020736 0.002574 0.011796 0.000000
15: -0.019179 0.009182 0.011641 0.000000
16: -0.011557 0.004048 0.010324 0.000000
17: -0.007329 0.001980 -0.031716 0.000000
18: -0.005952 -0.000370 0.021300 0.000000
19: -0.004582 0.005561 0.021189 0.000000
20: -0.006110 0.003174 0.031716 0.000000
21: -0.048787 0.012879 0.029090 0.000000
TEXTURE VERTICES 33
0: 14.188894 -1.944497
1: 14.188896 -1.944497
2: 14.188888 -24.567465
3: 14.188879 -48.650166
4: 14.188878 -51.569286
5: 14.188874 -61.786133
6: 14.188873 -59.596806
7: 26.808167 -1.944528
8: 26.808168 -1.944528
9: 26.808159 -24.567589
10: 26.808149 -48.650032
11: 26.808149 -51.569286
12: 26.808146 -61.786133
13: 26.808146 -59.596806
14: 2.278513 -2.217563
15: 27.940136 -2.217563
16: 18.070341 -24.297548
17: 18.070351 -47.802231
18: 27.940155 -50.651291
19: 27.940161 -60.622921
20: 2.278537 -58.486141
21: 2.278513 -2.217593
22: 27.940136 -2.217593
23: 18.070341 -24.297670
24: 18.070351 -47.802101
25: 28.789951 -31.309118
26: 28.780979 -31.329840
27: 28.691084 -36.584209
28: 49.291721 -43.906235
29: 22.650833 -39.229603
30: 22.631239 -39.229401
31: 17.490887 -37.518692
32: 22.825726 -11.779304
VERTEX NORMALS
# num: x: y: z:
0: 0.133945 -0.880231 -0.455250
1: 0.464338 -0.720608 0.514892
2: -0.084831 -0.689398 0.719399
3: 0.220909 -0.799176 0.559033
4: 0.397171 -0.571193 0.718327
5: -0.636353 -0.481339 0.602800
6: -0.631309 -0.672848 -0.385648
7: 0.499642 0.710789 -0.495113
8: 0.737849 0.469343 0.485074
9: 0.232380 0.690668 0.684819
10: 0.553604 0.648259 0.522765
11: 0.614443 0.374076 0.694642
12: -0.355890 0.738850 0.572227
13: -0.278591 0.861701 -0.424098
14: -0.483221 -0.628368 0.609631
15: -0.167256 0.809996 0.562078
16: 0.635251 -0.121575 0.762677
17: -0.684787 0.192962 -0.702732
18: 0.410040 -0.809304 -0.420588
19: 0.710022 0.531378 -0.462067
20: 0.813296 -0.169542 0.556601
21: -0.420628 0.099645 -0.901744
FACES 21
# num: material: type: geo: light: tex: extralight: verts:
0: 2 0x0001 4 3 0 0.0000 4 8, 8 1, 1 0, 0 7, 7
1: 2 0x0001 4 3 0 0.0000 4 9, 9 2, 2 1, 1 8, 8
2: 2 0x0001 4 3 0 0.0000 4 10, 10 3, 3 2, 2 9, 9
3: 2 0x0001 4 3 0 0.0000 4 11, 11 4, 4 3, 3 10, 10
4: 2 0x0001 4 3 0 0.0000 4 12, 12 5, 5 4, 4 11, 11
5: 2 0x0001 4 3 0 0.0000 4 13, 13 6, 6 5, 5 12, 12
6: 2 0x0001 4 3 0 0.0000 4 7, 7 0, 0 6, 6 13, 13
7: 1 0x0001 4 3 0 0.0000 4 4, 18 5, 19 6, 20 3, 17
8: 1 0x0001 4 3 0 0.0000 4 3, 17 6, 20 0, 14 2, 16
9: 1 0x0001 4 3 0 0.0000 3 1, 15 2, 16 0, 14
10: 1 0x0001 4 3 0 0.0000 4 13, 20 12, 19 11, 18 10, 24
11: 1 0x0001 4 3 0 0.0000 4 7, 21 13, 20 10, 24 9, 23
12: 1 0x0001 4 3 0 0.0000 3 7, 21 9, 23 8, 22
13: 0 0x0001 4 3 0 0.0000 3 14, 25 15, 26 17, 28
14: 0 0x0001 4 3 0 0.0000 3 15, 26 16, 27 17, 28
15: 0 0x0001 4 3 0 0.0000 3 16, 27 14, 25 17, 28
16: 0 0x0001 4 3 0 0.0000 3 15, 26 14, 25 16, 27
17: 0 0x0001 4 3 0 0.0000 3 21, 32 19, 30 18, 29
18: 0 0x0001 4 3 0 0.0000 3 21, 32 20, 31 19, 30
19: 0 0x0001 4 3 0 0.0000 3 21, 32 18, 29 20, 31
20: 0 0x0001 4 3 0 0.0000 3 20, 31 18, 29 19, 30
FACE NORMALS
# num: x: y: z:
0: 0.957543 -0.224615 -0.180721
1: 0.026772 0.018887 0.999463
2: 0.181560 -0.017094 0.983231
3: 0.861120 -0.186075 0.473127
4: 0.181560 -0.017096 0.983231
5: -0.973845 0.222713 -0.044996
6: -0.181560 0.017095 -0.983231
7: -0.223944 -0.974296 0.024413
8: -0.223944 -0.974296 0.024412
9: -0.223944 -0.974296 0.024412
10: 0.223944 0.974296 -0.024412
11: 0.223944 0.974296 -0.024412
12: 0.223944 0.974296 -0.024412
13: -0.932918 0.212985 -0.290346
14: 0.560417 0.828064 0.015617
15: 0.168436 -0.983546 0.065316
16: 0.160579 -0.014738 0.986913
17: -0.172457 0.021465 -0.984783
18: 0.200714 0.948714 0.244245
19: -0.228916 -0.922644 0.310364
20: 0.970718 -0.222550 0.090428
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 rwrist